Continual innovation is at the base of the Lightflow Rendering Interface.
A completely modular and procedural approach has been
adopted from the ground up to allow constant
growth with time.
The key idea is to produce a live software
project able to modify itself according to
new hardware technologies, without ever loosing
its solid consistency and always mantaining the
best speed to quality ratio.
This strategy has already shown its benefits by
producing an incredible list of features in a few
years' development.
Technical Report
- network management
A powerful proxy solution has been added to allow
automatic dispatch of rendering on mulitple machines.
- multithreaded rendering
Multiple processors can be used to compute both
single images and animations at a faster speed.
- caustics
Beautyful light patterns are formed by specular
reflectors and refractors such as chromed
surfaces, water and glasses.
The Multiway Ligth Channels provide a
flexible mechanism to perform light redirection
even using imaginary reflection paths.
- radiosity
Fast radiosity is finally available even on
slower desktop computers. Amazing color bleeding
makes images alive.
- sub-pixel surface precision
The innovative Run-time Adaptive Splitting
technology allows perfect geometry curvature
with sub-pixel details. The user will no longer
need to spend precious time on tedious
tessellation parameters.
- sub-pixel displacement mapping
Automatic displacement mapping is performed on
all the geometric types, from simple spheres to
complex NURBS. This feature, combined with
perfect procedural patterns, can provide
incredible surface details that would be
impossible to model by hand.
- distributed ray-tracing
Blurred reflections and refractions enhance the
rendering quality by a great factor, overcoming
the classical unnaturally sharp appearence of
ray-traced images.
- volumetric rendering
Realistic clouds, colloids and light beams can
now be modeled in three dimensions without using
any trick.
- hypertextures
Solid surfaces can be automatically extracted from
three dimensional mathematical patterns and
volumetric data. This feauture will allow realistic
display of medical images and complex fluid
simulations.
- NURBS
Standard implementation of trimmed NURBS
surfaces allows complete compatibility with the
most modern CAD/CAM and modeling systems.
- blobs
Standard implementation of blobs (also known as
metaballs), for advanced organic modelling.
- B-REPS
Boundary representation of solids makes
boolean operations easy even on the most complex
parametric and implicit geometries.
- CSG
Constructive Solid Geometry provides a flexible
set of modeling instruments to merge multiple objects.
- high-quality procedural patterns
More than 40 procedural patterns will allow the
user to reproduce whatever surface appearence.
The images in this document show a variety of
simple combinations of these powerful shading
blocks, such as the calm and moved ocean waves,
some soft 3d clouds and many types of marble and
wood. None of them used a digitized texture.
- environment mapping
Improved algorithms to obtain fast reflections and refractions with
quasi-physical realism.
- lens effects
Astonishing realism is reached without great
modeling efforts by an accurate use
of the automatic depth of field and light
glowing capabilities.
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